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What Is Virtual Reality?
Virtual reality (VR) refers to a computer-generated simulation in which a person can interact within an artificial three-dimensional environment using electronic devices, such as special goggles with a screen or gloves fitted with sensors. In this simulated artificial environment, the user is able to have a realistic-feeling experience.
Augmented reality (AR) is different from VR, in that AR enhances the real world as it exists with graphical overlays and does not create a fully immersive experience.
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Digital skills: are we ready for the digitisation of employment?
#employment #internet #informatics
The labour market demands digital skills, workers who are not only fluent in other languages or their academic speciality but in the essential tools to deal with fluency in the technological age. We mean knowledge about electronic devices, networks, cybersecurity, communications systems and data analysis, among other things.
NEW DIGITAL PROFESSIONALS
The days of listing a knowledge of office software as an indispensable extra on a CV have gone. The technological revolution is creating new professions and workers need digital skills so as not to be left behind. The European Centre for the Development of Vocational Training (Cedefop) believes that in the near future 90% of vacancies in Europe will require some type of digital knowledge.
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The latest European Comission report — International Digital Economy and Society Index (I-DESI 2018) — remarks that 80.5% of Australians, 80.2% of Icelanders and 79.3% of New Zealanders have digital skills. This makes them the three most developed countries in the world in this field, followed by South Korea with 75.6%. At the end of the queue are China, with 40.5%, and Brazil, with 39.2%. In this ranking, in the United States 56% and the European Union 58% of their citizens have digital skills.1 UNREAL ENGINE
Unreal is a suite of tools for developers that can be used to create games and virtual reality environments. This is VIATechnik’s preferred tool for highly polished virtual reality experiences. It is free for the architecture industry and is frequently used to visualize spaces and render architectural models in immersive environments. This tool enables engineers and architects to design and build in a virtual reality environment by means of a powerful editor toolset and the interaction models that have been specifically designed for VR world building. The outcome is a believable immersive experience built upon natural motions and interactions.2Unity
Translating CAD or BIM models into virtual reality experiences used to take considerable time and programming know how. With the advent of the Unity gaming engine, bringing Revit/3D models into a virtual reality space becomes much easier. Now, any AEC professional can take their Revit model, bring it into Unity, and create a VR experience. With a bit of programming knowledge, the VR models can also be heavily customized. This powerful, intuitive and flexible tool ensures rapid iteration and fluid workflow, thus allowing engineers and architects to create stunning, interactive walkthroughs and provide clients with a realistic sense of how it would feel like to actually live in the simulated environment.
One thing that Fuzor does for AEC industry professionals is instantly transform Revit or Sketchup models into virtual reality experiences. This is a great tool for construction because greatly speeds up the process to get designs into VR – allowing users to iterate and improve on their designs.
KEY TAKEAWAYS
- Virtual reality (VR) creates an immersive artificial world that can seem quite real, via the use of technology.
- Through a virtual reality viewer, users can look up, down, or any which way, as if they were actually there.
- Virtual reality has many use-cases, including entertainment and gaming, or acting as a sales, educational, or training tool.
Understanding Virtual Reality
The concept of virtual reality is built on the natural combination of two words: the virtual and the real. The former means "nearly" or "conceptually," which leads to an experience that is near-reality through the use of technology. Software creates and serves up virtual worlds that are experienced by users who wear hardware devices such as goggles, headphones, and special gloves. Together, the user can view and interact with the virtual world as if from within.
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- Virtual Reality, the technology of the future
VIRTUAL REALITY, THE TECHNOLOGY OF THE FUTURE
Virtual Reality: another world within sight
When we talk about Virtual Reality (VR), many of us think of science fiction films like 'Minority Report'. However, the truth is that nowadays, this technology completely blends in with our daily lives. Video games, medicine, education... Virtual Reality is here to stay. But what is it exactly?
WHAT IS VIRTUAL REALITY?
Virtual Reality (VR) is a computer-generated environment with scenes and objects that appear to be real, making the user feel they are immersed in their surroundings. This environment is perceived through a device known as a Virtual Reality headset or helmet. VR allows us to immerse ourselves in video games as if we were one of the characters, learn how to perform heart surgery or improve the quality of sports training to maximise performance.
Although this may seem extremely futuristic, its origins are not as recent as we might think. In fact, many people consider that one of the first Virtual Reality devices was called Sensorama, a machine with a built-in seat that played 3D movies, gave off odours and generated vibrations to make the experience as vivid as possible. The invention dates back as far as the mid-1950s. Subsequent technological and software developments over the following years brought with them a progressive evolution both in devices and in interface design.
DIFFERENCES WITH AUGMENTED REALITY
Despite being a technology that originated decades ago, many people are still unfamiliar with the concept of Virtual Reality. It is also quite common to confuse the term Virtual Reality with augmented reality.
The main difference between the two is that VR builds the world in which we immerse ourselves through a specific headset. It is fully immersive and everything we see is part of an environment artificially constructed through images, sounds, etc. On the other hand, in augmented reality (AR), our own world becomes the framework within which objects, images or similar are placed. Everything we see is in a real environment and it may not be strictly necessary to wear a headset. The clearest and most mainstream example of this concept is PokΓ©mon Go.
However, there is also a combination of both realities called mixed reality. This hybrid technology makes it possible, for example, to see virtual objects in the real world and build an experience in which the physical and the digital are practically indistinguishable.
MAIN APPLICATIONS OF VIRTUAL REALITY
That's enough about the theory that is projecting us into the future. Which sectors is Virtual Reality actually being used in today? Medicine, culture, education and architecture are some of the areas that have already taken advantage of this technology. From guided museum visits to the dissection of a muscle, VR allows us to cross boundaries that would otherwise be unimaginable.
INNOVATIVE USES FOR VIRTUAL REALITY
Dining
Now we can travel virtually to different places and immerse ourselves in certain environments while tasting the dishes from these locations.
Medicine
The Spanish National Research Council has succeeded in reducing the effects of Parkinson's in several patients by applying a treatment that uses VR.
The media
Immersive journalism takes the user to the places where events have occurred with live streaming of 360° videos.
Education
In classrooms, the use of VR allows students to better retain knowledge and helps students with learning difficulties.
Entertainment
Users can enter a scene in a video game or practice extreme sports without moving from their sofa.
Architecture
RV helps architects to better envisage a space and present the project to their clients.
Industry
Digital Twins are exact digital copies of physical objects that factory workers can practice on and test in a virtual world.
Culture / Art
Some museums and galleries offer virtual visits or immersive experiences to help understand the history and culture associated with each work.
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